Beedrill shines in the UU metagame thanks to its Mega Evolution, which, by having amazing Attack and Speed stats besides Adaptability, grants it the strongest U-turn in the tier, letting it pummel offensive and defensive teams alike, that´s why it can grab offensive momentum with very little trouble, which makes it one of the best offensive Pokemon in the tier. However, it has a bit of a limited movepool aside from its STAB attacks, and it only access to Knock Off and Drill Run for coverage moves. It also has pitiful defensive stats and mediocre defensive typing. It also is forced to run Protect to Mega Evolve and get the Speed boost without taking damage, as its Speed before Mega Evolving barely decent. Despite these flaws, it still is a fantastic Pokemon, and it should always be considered when making an offensive team in this tier or even OU.
#15 Beedrill |
Ability: Swarm or Sniper. Gets Adaptability when Mega evolving.
Item: Beedrillite.
Effort Values: 252 Atk / 4 Def / 252 Spe.
Nature: Adamant / Jolly.
Sugested Moveset:
-U-turn
-Protect
-Poison Jab
-Drill Run / Knock Off
U-turn is Beedrill's main STAB move, as it nets it offensive momentum with little trouble and is useful to get some chip damage. Protect is used so that you can get the Speed boost from Mega Evolving without taking any damage and is also useful to scout for foes' movesets and potential Choiced Pokemon . Poison Jab is your strongest attack, as well as your main Poison-type STAB, and it has a fairly high chance to poison the target, which works well in conjunction with Protect to rack up damage on the foe while scouting for its moveset. Knock Off hits Ghost-types such as Chandelure for super effective damage and also cripples Pokemon reliant on their item. Drill Run is mainly used for coverage, as it hits Poison- and Steel-types that resist your STAB attacks, such as Tentacruel, Nidoking, Nidoqueen, and Lucario, for super effective damage.
A standard EV spread is used to max out Beedrill's offensive prower, with the remaining EVs in Defense so it can maintain an odd HP number. Jolly nature is used so you can Speed tie with other base 145 Speed Pokemon, such as Mega Sceptile and opposing Beedrill. An Adamant nature can be used instead to give a little extra power.
Protect should be used the first turn Beedrill is sent out if the opposing Pokemon is faster, as it lets you safely Mega Evolve and attain the Speed boost without taking damage, scouting the foe's moveset in the process. Although it has poor defensive stats, a decent defensive typing gives it 4x resistances it can use to switch in. However, some powerful physical moves such as Mienshao's Reckless High Jump Kick have a shot at 2HKOing it, although you can use Protect to scout and potentially make Mienshao take crash damage. It can grab momentum with little trouble thanks to its strong U-turn and high Speed stat, so pairing it with entry hazard users is a good idea. Keeping entry hazards off your side of the field is appreciated, as you will be switching out more than often due to U-turn and can be KOed by priority users after Stealth Rock damage.
You can run X-Scissor can be used over U-turn if you feel that keeping up offensive momentum is not necessary, as it hits for more damage. Swords Dance can be used to boost your attack immensely, but Beedrill usually does not have the room to run this and finds it difficult to set up. If it does manage to set up, it can still get revenge killed easily by priority and Choice Scarf users, so running Swords Dance is not usually worth the loss of coverage. Toxic Spikes can be used to wear down some of Beedrill's switch-ins, such as Alomomola and Porygon2, making it easier for you to deal with them later in the game. Pursuit is an option to cause significant damage to fleeing Ghost-types and Psychic-types, such as Reuniclus and Chandelure.
So, here you have a simple set for Beedrill, use it, share it and make sure to follow me on Twitter at @Pkmgecko for news and heads up for the new content
0 comments:
Post a Comment